Bindless is a magnetic puzzle game with a dystopian backstory, made for Ebitengine's first game jam ever (June 2022).

Controls

  • Only mouse or touchpad required.

Mechanics

Mechanics are explained through the game's tutorial itself.

Beyond that, if you are having trouble while playing, keep in mind that magnetic simulations can be complex. Don't try to predict everything that will happen in advance. Figure out, backtracking from the goal —if the path isn't already clear enough—, whether you get to the next point by pulling (attracting) or pushing (repelling). Use abilities and observe how the system reacts. Don't try to understand the whole system from the start, just move one step at a time and observe how everything unfolds.

Resources

  • Coda, one of the many many great fonts created by Vernon Adams, licensed under the SIL Open Font License and available through Google Fonts.
  • Everything else is my own work and can be found on github. Code is MIT-licensed; assets and music are licensed under Creative Commons Attribution-ShareAlike 4.0.

Acknowledgments

  • Bindless is written with Golang 1.18 and using the Ebitengine™ game engine.
  • For pixel art I used mostly Paint.NET.
  • Music was mixed on Samplitude. Besides guitar and bass recordings, I used Arturia Analog Factory (synths) and Addictive Drums for virtual instruments. For VSTs, I used Tokyo Dawn Labs plugins almost exclusively.
  • Coding was done on Ubuntu, using the Atom editor.

Download

Download
bindless-v0.0.3-linux-64bits.zip
Download
bindless-v0.0.3-windows-64bits.zip 6 MB
Download
bindless-v0.0.3-macos-64bits.zip 7 MB
Download
Bindless OST (OGG).zip 4 MB
Download
Bindless OST (FLAC).zip 28 MB

Development log

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